Games night. The phone is the game master.
Nine real-world games for kids aged 2 to 10 and the grown-ups who play with them. Romparoo stops the music, keeps the secret timers and reads out every command, so nobody has to be the referee and the grown-up gets to play too.
Nine games, played in the room
Bodies, voices and cushions, not screens. Put the phone on a shelf; you rarely need to look at it.
Freeze Party
The music stops when nobody expects it. Freeze like a flamingo!
The Floor is Lava
The volcano rumbles, erupts and counts you down to the nearest cushion.
Simon Says
The phone is Simon, so the grown-ups get caught too.
Colour Hunt
Find something blue before the whistle. GO GO GO!
Hot Potato
A secret timer ticks faster and faster. Don't be holding the teddy when it POPS.
Secret Charades
Every secret is a picture, so kids who can't read yet can be the actor.
Hide & Seek
The phone counts for the seeker. Or hide the phone and find the chirping cricket.
Story Dice
Picture dice start the story; surprise twists keep it going.
Sleeping Lions
Lie still. The phone listens, and one giggle wakes the lion.
No app needed to play them: read the rules for each game, with a no-phone version and tips for every age.
Tuned to the youngest player
One switch, 2–4, 5–7 or 8–10, changes the pace, content and difficulty of every game. Toddlers get gentle "copy me" rounds and easy poses. Big kids get sneaky tricks, faster timers and nobody-blink freezes.
- Nobody is ever out. Mistakes become a wiggle or a giggle.
- A game-master voice reads every command out loud.
- No phone? No problem. Every game comes with a version you can play without it.
Private by design
- No ads, no accounts, no in-app purchases.
- No analytics and no tracking. Romparoo works offline and sends nothing anywhere.
- Sleeping Lions listens for noise while you play. It never records or saves sound, and a grown-up can tap instead.
Play safely
Clear the floor, keep cushions low and never climb on furniture. A grown-up should always be around when little ones play.